AVG – A Voxel Game

Date and Time: TBC

P10

Kyle shares what he learned when building a Minecraft-style voxel game using Dyalog. He explains how APL’s array-oriented primitives and terse notation turned complex game engine problems into sharable, screen-sized, snippets of code. He also describes the experience and challenges involved in learning APL from a newcomer’s perspective.

Presenter: Kyle Croarkin, independent

Other Presentations at DYNA26

P04

Parsing User Input for Database Normalisation

Presenter: Mark Wolfson, Buyers Intelligence Group (BIG)

Presenter: Kori Smith, Buyers Intelligence Group (BIG)

Mark and Kori share a data processing challenge from the jewellery industry – normalising unstructured product descriptions into clean data that can be… Read more

P08

Jarvis and AI

Presenter: Brian Becker, Dyalog Ltd

The exponential growth in the pervasiveness and power of AI led Brian to ask what would happen if he tried to use AI to generate a web front end for, or… Read more

P06

APL Primitives in the 21st Century

Presenter: Asher Harvey-Smith, Dyalog Ltd

Over the last twenty years, Dyalog has implemented many useful extensions and generalisations of the APL primitive set. Asher presents some “highlights” of… Read more

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Register for DYNA26

DYNA26 is a free, in-person event.

Registration is essential to ensure that we can accommodate all attendees comfortably and plan appropriate refreshments. Please note that lunch and refreshments during breaks are included, but the evening meal is not.

If you have any questions please contact us: dyna@dyalog.com

Registration for DYNA26 closes at 6:00 PM EDT (22:00 UTC) on Friday 17 April 2026.